Games / Call the number
Call the number measured, not estimated
A summary of a real run is shown, then a question about one of its numbers: over or under. The true value is revealed on a scale afterwards, so a wrong call still shows how far off it was. Choose a family of metrics, or take them all mixed together.
SourceEach summary describes a real run, and the number revealed afterwards is what that run produced. Guessing the direction is the point: a physical designer who knows roughly what a metric should be is the one who notices when a run has gone wrong.
Reference: the OpenROAD documentation
(OpenROAD-flow-scripts on GitHub).
Every metric
A mixed round drawn from every family, which is how the numbers arrive in real life.
41summaries across 5 families
mixed round
play
Area and utilization
How much silicon a design ends up occupying, and what changes it.
cell areautilizationrepair growth
6 summaries
play
Wires and routing
How much metal it takes to connect a design, and what makes it more.
wire lengthlayersspread
10 summaries
play
Power and voltage drop
What a design draws, and what the grid does with it.
total powervoltage dropgrid
8 summaries
play
Counts and the cell mix
How many cells a design really ends up with, and what they all are.
instance countfillclock buffersrepair
9 summaries
play
Speed
How fast a block can actually run, and what changes that.
minimum periodmaximum frequencyslack
8 summaries
play